Carcasses, Scavenging, and Bite-Based Hunting
This release makes the food web more alive: creatures can leave carcasses, scavengers can emerge through tiny carrion nibbles, and hunting now depends on bites, jaws, body size, and shell defence.
- Creatures that die outside predation can now leave temporary carcasses behind. Weak meat digestion starts as tiny nibbles, while stronger scavengers get more useful energy before carcasses decay.
- Live hunting now happens through repeated bites instead of instant eating. Mouth size handles physical gape, mouth type steers plant-feeding/scavenging/hunting specialisation, and stronger jaws make bites more dangerous.
- Shells now protect through durability and clear trade-offs. Weak jaws can be blocked, strong predators can wear defences down, and armoured prey pay movement and energy costs.
- Creature inspection and visual cues now make carcasses, scavengers, damaged defences, and stronger predator teeth easier to spot.
- Physics and evolution tuning have shifted, so older saved simulations may play out differently than before. For the cleanest look at the new balance, try starting a fresh run with Plankton and watching the lineage evolve.